About Me
Hi! I’m a Computer Engineering student at the University of Waterloo with a strong interest in AI, C++, and full-stack development. I enjoy building tools that solve real-world problems, from AI-powered apps to sensor-based devices and interactive games.
My work spans web development, backend systems, and hardware-software integration. Whether I’m building an LLM-based tool, designing user experiences, or optimizing game logic, I love blending creativity with practical problem-solving.
I’m always looking to learn quickly, build with purpose, and contribute to projects that make a real impact.
Experience
AI Research & Strategy Consultant @ Searchless Inc.
- Built an AI-powered tool using LLaMA 3 and FastAPI for recruitment tasks
- Refined prompt outputs through iterative testing and feedback
- Explored AI in hiring across 15+ industries to guide tool design
Firmware Design Team Member @ Electrium Mobility
- Developed firmware for a bike computer using STM32 and C++
- Participated in 12+ code reviews and collaborated on PCB-aligned updates
- Enhanced device accuracy by combining GPS and gyroscope inputs
Software Developer @ Technovation Girls
- Developed an app using Python and Firebase for smarter food use
- Integrated OneSignal to triple user re-engagement
Student Ambassador @ Technovation Girls
- Led outreach efforts and weekly mentorship sessions
- Helped improve project completion rates by 25%
- Provided feedback on pitches, code, and execution
Projects

Population Growth Simulator
Simulated population growth for 50+ Canadian cities using real data and animated visuals based on regional trends.

Summus - T & C Summarizer
Built a Chrome extension with LLaMA 3 to simplify Terms & Conditions, helping users spot unexpected clauses through a chatbot panel and clear highlights.

Plastic Pollution Platform Game
Designed a 2D platformer with 4+ levels, collectibles, and challenges to raise plastic pollution awareness, with ad revenue funding real-world cleanup efforts.

AI-Powered Interview Question Generator
Built an AI interview tool with LLaMA 3 and FastAPI to generate tailored questions from job descriptions, tested on 200+ roles and refined for relevance.

Internal Hardware of a Toy Police Car
Built a toy police car with sensors, 555 timers, and custom wiring, featuring obstacle detection, crash control, lights, horn, and power-saving mode.

Dice Against Survival
Built a C++ turn-based survival game with SFML, featuring custom dice mechanics, resource collection, and crisis-driven challenges to simulate decision-making under pressure.

Tic Tac Toe Game
Productivity application with drag-and-drop functionality and team collaboration features.

Proximity-Based Accessibility Controller
Built an STM32-based accessibility device with ultrasonic sensors and custom PCBs, achieving 90% accuracy in detecting proximity within 2 meters.

Paddle Clash
Developed a 2D paddle game in Godot with responsive controls, ball physics, and polished visuals. Refined gameplay through peer testing to improve difficulty and engagement.
Skills & Expertise
Programming Languages
Hardware & Embedded Systems
Tools & IDEs
Frameworks & Software
Game & UX Design
Get In Touch
Resume
Download my complete resume for more details about my experience and education.
Download Resume